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While other DH specs do the same DPS regardless of distance, Strafe:demo builds kill faster when mobs move less. Shadow Power is needed for healing, and for standing on dangerous affixes. Players with the Legacy Natalya set, or using Preparation in the 6th skill slot, can use the “Trail of Cinders” rune instead. Vault lets you move from point A to point B faster.
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This is basically what this build is all about. You pretty much need these 4 abilities in order for the spec to work. Walking is a waste of time when you can vault. Used to restore discipline so you can vault more.
#DEMON HUNTER STRAFE BUILD GENERATOR#
Without vengeance and no hatred generator you'll constantly be standing around doing nothing.
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Used to restore hatred from health globes. No point farming slow when you can farm fast. Pretty much to move faster between point A and point B, and to move on top of mobs faster to maximize DPS. Sorry, You really don't get options on passives if you want high efficiency. Because of this, the gearing requirements lean towards All Resists, Armor, and Vitality in order to have higher eHP. While typical DH specs stay at range and nuke enemies, strafe:demo plays more like a WW Barb where you stand on top of mobs and spin-to-win. This leads into an interesting situation with gearing, where strafe basically requires a higher amount of effective hit points (eHP) then other Demon Hunter specs. Simply put, you want to be standing on your targets while playing the strafe:demo spec, especially vs enemies with a small hit-box. Because of the fact that these grenades bounce, it leads to a situation where being closer to the target increases your chance to hit the target(s). Notice how bouncy was underlined in the previous paragraph. Because Strafe:Demo hits for such a low amount of damage spread among many targets, it is best used in low/no monster power. Strafe:Demo also has a proc coefficient of 50% for each target hit, which is relevant for disc regeneration when using the 'Nightstalker' passive. In each attack cycle you throw 2 bouncy grenades dealing 93.5% weapon damage each. Strafe is a auto-aiming channeled ability that spends 12 hatred per attack cycle, where each attack cycle depends on your APS (attacks per second). Video of me playing Strafe with my Legacy Set at the 100m exp/hour rate:
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DPS for Strafe:Demo simply isn't as important as many players believe it is:
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New video of me playing Strafe at under 100k DPS (with scoundrel) getting rates of about 70m exp/hour. I'll be splitting this guide into 3 short sections: Please note that this guide ONLY covers Strafe:Demolition, and does not include ANY other strafe runes or other builds.
#DEMON HUNTER STRAFE BUILD HOW TO#
Since 1.0.7 does not change anything with the DH Strafe:Demolition build, I figured it'd be good time to write up a detailed guide on how to gear for and play the spec efficiently. Right now Strafe:Demolition happens to be one of the fastest and most efficient farming specs, with people getting experience rates over 100m exp/hour in MP0. It seems that there are lots of people that have began playing their DH again, with lots of questions about gearing, paragon leveling, and loot farming. Demon Hunter Strafe:Demolition Build submitted by TianZi.
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